Project Summary

We have successfully created an AR Android Demo application that enables a viewer to engage with the Matthew Gaines statue from any direction in a near 365-degree space to trigger the video. The statue uses the actual reference low-poly version of the statue from the sculptures to trigger the application and launch a short video. At the base of the statue are four different informational plaques that each tell a different story about Matthew Gaines’ life and his contributions to Texas A&M. Each historical marker acts as a model target that triggers an informational video that expands on the narrative by playing additional videos.

My team roles included: producer, storyboard artist, editor, and I was one of the animators and programmers on the project as well. The demo app was created in Unity, and the animations were rendered in Unreal Engine working with MetaHumans.

Conclusion

You must design for the object and the world space rather than a traditional cinematic viewpoint. Designing an AR application requires considering the spatial demands of the subject and object and how one would interact with the object and view it in three dimensions. One must take into account the model registration, plus the distance and angle between the user and the object.